GPU Pro 5: Advanced Rendering Techniques, 2014
This article describes implementation details of our GPU-assisted material aging simulation, which is based on customizable aging rules and material transport through particles. The simulation machinery is partly CUDA-based and partly rasterization-based to exploit the advantages of both sides. In fact, it is driven by an interplay of a number of modern GPU features, including GPU ray tracing, dynamic shader linkage, tessellation, geometry shaders, rasterization-based splatting and transform feedback.
@incollection{Guenther14GPUPro,
author = {G{\"u}nther, Tobias and Rohmer, Kai and Grosch, Thorsten},
title = {Particle-based Simulation of Material Aging},
booktitle = {GPU Pro 5: Advanced Rendering Techniques},
pages = {35--53},
year = {2014},
publisher = {CRC Press},
}