Publications

Particle-based Simulation of Material Aging

Tobias Günther, Kai Rohmer and Thorsten Grosch

GPU Pro 5: Advanced Rendering Techniques, 2014

Abstract

This article describes implementation details of our GPU-assisted material aging simulation, which is based on customizable aging rules and material transport through particles. The simulation machinery is partly CUDA-based and partly rasterization-based to exploit the advantages of both sides. In fact, it is driven by an interplay of a number of modern GPU features, including GPU ray tracing, dynamic shader linkage, tessellation, geometry shaders, rasterization-based splatting and transform feedback.

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BibTeX

@incollection{Guenther14GPUPro,
  author = {G{\"u}nther, Tobias and Rohmer, Kai and Grosch, Thorsten},
  title = {Particle-based Simulation of Material Aging},
  booktitle = {GPU Pro 5: Advanced Rendering Techniques},
  pages = {35--53},
  year = {2014},
  publisher = {CRC Press},
}